Designing a Technology-Supported Constructivist Learning Environment
Constructivist-based Pedagogical Model: Situated Learning Model
Project Proposal include:
Instructional Problem
Target Audience
General Knowledge Domain
Learning Outcomes
Constructivist-Based Pedagogical Model
Learning Problem
Learning Activities and Learning Technologies
Assessment Strategy
Design Table includes:
Pedagogical Model
Learning Outcomes (Come from Proposal)
Instructional Strategies
Learning Activities/Tasks (Should be reflected in Prototype)
Learning Technologies
Assessment & Evaluation Criteria
Situated learning involves students in cooperative activities where they are challenged to use their critical thinking and kinesthetic abilities. These activities should be applicable and transferable to students’ homes, communities, and workplaces (Stein, 1998). Situated Learning Environments place students in authentic learning situations where they are actively immersed in an activity while using problem-solving (critical thinking) skills.
Stein, D. (1998). Situated learning in adult education. https://www.ericdigests.org/1998-3/adult-education.html